ftl glaive beam. carnage is a bit overrated imo, but still powerful. ftl glaive beam

 
 carnage is a bit overrated imo, but still powerfulftl glaive beam  See more posts like this in r/ftlgame

Charge Ion: The best Ion-weapon in the game. They also won't shoot an unpowered drone. You can tell because it has 3 drone slots (and the med bot augment). Glaive Beam: 120 Crew: 2xHuman: 80 Zoltan: 65 Augments: Long Range Scanners: 30 Systems Total: 495 Weapons Total: 120 Crew Total: 145 Augments Total: 30 Ship Total: 745 Mantis Ships Mantis A. Look at what I can buy and what I've already got ScreenshotStarted my first game as Zoltan cruiser. Setting everything to just fire works great for Flak and Ion Blast II, but not for. Ion Bomb Only takes 1 power for 4 ion damage, but. Love this game. Simply put, in FTL there's no substitute for quantity. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. 24, 2016 00:38:40. The Defense drone MKIIs sound like flak cannons when they fire. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. Against high dodge rate opponents, more shots simply means more chances to hit. . One Glaive Beam. 11 Hacking 1. g. eventually,) but wow, that. 7s, 11. Laser (Weapons) Edit. i killed the final boss in just two volleys, three with zoltan shields. No drones, no missles, just timing Glaive after the three basic shots. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Hacking and beams. The main damage-dealer, however, was the Glaive Beam I found about halfway through. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. 420 votes, 18 comments. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. The Pike Beam’s description says Glaive Beam instead of Pike Beam. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. 32 votes, 13 comments. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. Ion mk2, anti-bio beam, fire beam, fire bomb. Halberd Beam is the best rounded of the beam weapons. . As beams deal damage. Finally with 3 or more shields active, it will do no damage because 3-3=0. May 24, 2014 @ 11:05pm 120 scrap is a lot in hard mode, especially early on. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. IMO the best way to use the glaive beam is to sell it as soon as possible. In most ships, you can do 4. Or the Glaive can even be used to support boarding by firing at a med/clone bay. Humans are common and uninteresting. Meanwhile, beams are the only weapon type that always hits. See moreEculc • 8 yr. Let's just say I love the glaive beam. Got into FTL about a month ago and already put in an unhealthy amount of time. Beams also take skill in the way that you can choose what rooms get. Definitely depends on the situation. The Stealth B Glaive Beam may not be fast enough. Combine these, and you make the defence drone miss it's shot by unpowering your drone right. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. Phase 3 was scary by the time I had the super shield down I was in pretty rough shape. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). "Destroy a ship at full health during a single cloak in the Stealth Cruiser. eventually,) but wow, that. 253 votes, 14 comments. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. . With 10 ships available in FTL and each having various sub layouts. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. it's application is limited. I know all the other weapons do, but while I was playing yesterday waiting for the fire beam to finish, I started wondering if…The 2nd damage pulse from beam weapons vs zoltan shields appears to happen shortly before the end point of the line. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. Can't use anything else. There are a lot of different types of weapons in the game. . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments. FTL: Faster Than Light. It simply goes. . 64 votes, 53 comments. If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. This is instant death to anything. The Tsukiyari Beam, which ramps up by 1. Enemies can also have access to the modified weapons and drones unless the CE Non-EL Enemy Loadout Addon is installed (which is generally recommended). 0s. Like any projectile weapon, lasers can miss. Only the person manning the engineering station gets experience. A miss doesnt matter much if you are shooting every 1. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. ReplyCost. Boards. OneShot17. ftl bones file. Pike Beam Whatever it can do, other beams do better. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. ftl instead of . -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. A final boss stage has 22 Hull. I think the only thing that can exceed that hull damage is quad hull beams. Discussions Rules and GuidelinesIf OP needed to make the glaive work (and with this loadout), the flak was better. Artillery and Glaive above Mini beam is a joke lmao. . There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). You have to endure and explore 7 sectors. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. Suppose my weapons loadout is Glaive Beam, Burst Laser II, Heavy Laser, and Small Bomb. Now all of your weapons (even the offline ones) are fully charged*. If you use Glaive on level 2 shields, it does 1 damage. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. The Glaive Beam is not that good of a weapon. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Beams do not require anything to fire except system energy. Make sure you hit the shield room first and try to make the beam hit as many systems as possible. #7. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. 7-9. It's tricky to explain exactly why. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. The Burst laser 4, shooting a barrage of 8 laser projectiles. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Small Bomb (unmanned) Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. The Glaive is just faster and that means everything. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. IMO the best way to use the glaive beam is to sell it as soon as possible. 40. The beginning was very nice: I found a Fire Beam. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. As I said, I don't know, I wouldn't flat out call this post a lie, looking at it I just assumed that he got glaive and pre igniter in the first sector and then probably only though about making a screenshot in the 2nd or 3rd sector. Which is to say that over an extended period, the Glaive Beam is. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effect. At least thats what i get on the iOS version of FTL. One-shot beam setups. Not a single one of your Scrap is used elsewhere until then. But considering the glaive, BL II with artemis would have bigger trouble even before the last phase, since they'd have more difficulty getting through 4 bubbles, let alone the. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. Defense drones, cloaking, defensive hacking and high shields and engines. I. 70K subscribers in the ftlgame community. Ah, now I see the cause for confusion. onslaught deletes hull and spawns tons of breaches. All other beam weapons are ineffective against any shields. DA-SR (or whatever) is a monster to pilot. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. 73K subscribers in the ftlgame community. 218 votes, 16 comments. Anyways, my glaive beam has not his this ship a. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. 9. All others will be defeated by a single layer of shields. eventually,) but wow, that. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. 1. And if it's a free drone that's always more reason to use it. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. It will deal more damage in most instances and has a quicker charge time. SO after i figure that out ill do as you said. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. Example : Enemy has 1 shield. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. . Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Flak II + Glaive. If you don't, though, then over time the two Flak I are definitely more useful. Crewmembers may belong to different distinct races. The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. . For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. Missiles, bombs, and the Artillery Beam bypass all shields. There is also a teleporter stationed on the ship at this point. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. The glaive beam should always hit at least 3 rooms. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. FASTER THAN LIGHT: ADVANCED EDITION. The Holy Beam fired, and the LORD saw that it was good. the Glaive Beam can do 9-15 damage (3 damage per room × 3-5 rooms) from a single ray (depending on the enemy ship layout), which can obliterate the majority of ships. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. You then get a flak gun. The unpowered ones should now drop to only like 98% charge,. Flak 2 will break any amount of shields, but it's slow, so you need good defense. You can then immediately repower it while the defence drone is on cooldown between shots. Beams are the only. 47m long - about the size of a great white shark! While the size of the ships are quite small compared to real world oceanic ships, the Kruos (and flagship). FTL: Faster Than Light. 6 power runs are pretty situational but it still happens. That said, you'll do less damage on certain ship layouts (namely rebel elites late game and auto assaults. Setting everything to just fire works great for Flak and Ion Blast II, but. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. sells for a lot though :D. Glaive Beam on a whole other level Just had a surprisingly easy victory using the Glaive and three basic lasers. Every layer of active shields takes one damage off the beam. Advertisement Coins. ;) Reg. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. The other problem is its long cooldown, it works decently enough with a Hallberd or Glaive Beam but other weapons such as Heavy Laser will stay fully charged for. 50cal) bullets. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. Sectors are determined randomly, but. eventually,) but wow, that. 8m long, doors open to 109cm wide, and the glaive beam is 5. The enemies simply power as many weapons. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. I guess you could set up an interesting captain/first mate situation. This strategy does require some good luck early on, though, like with. This is good because it allows for things like double glaive beam. They are still very useful and can be deadly in the right hands. FTL: Faster Than Light. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. FTL: Faster Than Light. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. FTL: Faster Than Light. Glaive beam will cut through two shields. SO after i figure that out ill do as you said. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. 2 seconds-Increased cooldown of Ion Flooder by 0. Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. They do damage to the Zoltan Shields as they travel along their path. Artillery and Glaive above Mini beam is a joke lmao. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. Firebomb is, without question, the best weapon in the game, because the AI handles fire so poorly. Use hacking 3 to drop shields and mind control to distract pilot. If you are interested, you can find everything in the spreadsheet below, together with the stats. Still waiting for a real picture of 4 Glaive Beams firing at the same time (using the pre-igniter exploit). At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. pair a beam 2 drone with an ion burst 2, and you'll be killing ships way before you realize it. Lasers can only be shot down by Mark II Defense Drones. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. I'm wondering how to make these work. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. Can't use anything else. If you do it perfectly you can unpause, fire the preignited flak, repower the. - Glaive Beam - too much of a power-hogger. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it. The combination of these weapons required all 8 weapon power bars, and. Yes, you set a starting point and a direction it goes in. This holy beam of Antioch shall slice your enemy to tiny bits after thou count to three, no more, no less. #10. It does 1 damage to a ship with 2 shields. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. Layout C – Simo-H. 6 power runs are pretty situational but it still happens. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. FTL: Faster Than Light. and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. 2 and artillery beam at start is excellent. In any case, quad hull beam plus hack is a pretty powerful loadout. Even if you have a glaive beam enemies will eventually have 3 shield bars. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. nope. . When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. 37M subscribers in the gaming community. Lasers can only be shot down by Mark II Defense Drones. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. 2s, 10. Charge Ion: The best Ion-weapon in the game. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. 7 Cloaking 1. (pausing while aiming helps) Drones can also be used for combat, but i'll talk about it in the next sectionFTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. ) to plug in the mod and then when you want to go back to vanilla you just run the mod manager again without the mod checked off. "One of the most powerful weapons of war ever created. The fire beam is extremely fun to use, but you need to have a strong build for taking out shields to make it viable. 5 seconds, vs the 25 seconds the Glaive Beam takes. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Jan. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). 6 Crew Teleporter 1. So you need to get additional weapon/hacking for Stealth B and C both. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. 5 Glaive Beam 3. Hacking phase 2 flagship was my only option to get through the shields. Beams. 31, 2016 02:49:02 Hamish752. The engines must have power for the FTL to engage. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hi, i loved the idea of this game. Upgraded cloaking makes this easier. Eculc • 8 yr. Faster Than Light by Subset Games. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. FTL is a video game streamed on Twitch by Matt Colville. 9 Artillery Beam 1. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. By Thomas Thomas Last updated 30 Jan 2022. Nice if you have a pre-igniter, but everything's nice then. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Keep your eye out for blue options which. Each ship starts with some crew on-board, and the rest can be hired or bought, or rewarded in different events. Useless in this application #3. Also the glaive beam is an overall better weapon than the burst laser mark 3 because it never misses, hits multiple rooms, and does way more overall damage. FTL: Faster Than Light. 73K subscribers in the ftlgame community. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. They hit the first room. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. The first time is shorter than the pike beam's stock 16s due to weapons officer. It basically pierces all shields (that you are likely to encounter). !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. Power requirement: 4 power 3. Per page: 15 30 50. Given the slot-limited design of the. It starts with level 2 cloak, but small engine and no shields. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. While it's a ♥♥♥♥♥ to get started with, starting off with a Cloaking Device and the Glaive Beam is very nice. The layout is wrong. Cause the rebel defenders do not accept. Top. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. FTL: Faster Than Light. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. . With only level 2 engines your cloak evasion isn't perfect, and you still have a 20% chance of being hit by. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. Glaive beam needs too much power and you might run into trouble against higher shield enemies, where you lack the weaponry or power bars to break through the shield. So many screenshots of failed runs here have overly slow weapons without system support (e. That would have been fatal. Nice if you have a pre-igniter, but everything's nice then. Lasers are general-purpose energy weapons. It depends. Thus when at full damage, its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. Having a hellish time past the 4th or so warp, just about every attack I'm making is missing. Posts: 20. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Once you start getting shields and a burst laser or a flak cannon to keep shields down, it can be a beast. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. Without any strong defenses, the glaive itself was probably the run killer here. ftl bones file. This guide aims to show players of any skill level how to get this cruiser up and. FTL Sectors Alignment Chart — Danger vs. You can target ships with level one shields up when using high power beams. Glaive Beam: Setting it up is a really tough task and annoying at the same time. Valheim Genshin. Unless your main weapons really stink, there is almost no reason to. Definitely Hull. Weapons are activated and begin charging by a left mouse click on a weapon slot or (default) keyboard keys 1 -- 4. The flagship went from max HP to zero instantly, and I don't think I took any damage in the meantime on account of cloaking and three layers of shielding. Crew damage: 45 HP per. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The enemy repeatedly knocked my glaive beam offline and by the time I realized I was in serious trouble, he'd knocked out my bridge and/or engines, too. I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. Will probably work with Glaive due to Glaive having 3 damage. Warp 1-2 guys to take out the enemy and the system, then warp back. Ion Bomb needs just 1 power. 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did.